| Conditions | 1 | 
| Paths | 4 | 
| Total Lines | 53 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 5 | ||
| Bugs | 0 | Features | 0 | 
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /* globals Ziggurat */  | 
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| 17 |     function(prettyNumber, $sce, data, state) { | 
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| 18 | this.gaussian = new Ziggurat();  | 
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| 19 | |||
| 20 | /* Return the HTML representation of an element, or the element itself  | 
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| 21 | if it doesn't have one */  | 
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| 22 |       this.getHTML = function(resource) { | 
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| 23 | let html = data.html[resource];  | 
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| 24 |         if (typeof html === 'undefined' && data.resources[resource]) { | 
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| 25 | html = data.resources[resource].html;  | 
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| 26 | }  | 
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| 27 |         if (typeof html === 'undefined') { | 
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| 28 | return resource;  | 
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| 29 | }  | 
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| 30 | return html;  | 
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| 31 | };  | 
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| 32 | |||
| 33 |       this.prettifyNumber = function(number) { | 
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| 34 |         if (typeof number === 'undefined' || number === null) { | 
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| 35 | return null;  | 
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| 36 | }  | 
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| 37 |         if (number === '') { | 
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| 38 | return '';  | 
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| 39 | }  | 
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| 40 |         if (number === Infinity) { | 
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| 41 | return '∞';  | 
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| 42 | }  | 
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| 43 |         if (number === 0) { | 
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| 44 | return '0';  | 
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| 45 | }  | 
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| 46 | return numberformat.format(number, state.player.numberformat);  | 
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| 47 | };  | 
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| 48 | |||
| 49 |       this.randomDraw = function(number, p) { | 
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| 50 | let production;  | 
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| 51 | let mean = number * p;  | 
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| 52 | // Gaussian distribution  | 
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| 53 | let q = 1 - p;  | 
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| 54 | let variance = number * p * q;  | 
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| 55 | let std = Math.sqrt(variance);  | 
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| 56 | production = Math.round(this.gaussian.nextGaussian() * std + mean);  | 
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| 57 |         if (production > number) { | 
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| 58 | production = number;  | 
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| 59 | }  | 
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| 60 |         if (production < 0) { | 
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| 61 | production = 0;  | 
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| 62 | }  | 
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| 63 | return production;  | 
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| 64 | };  | 
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| 65 | |||
| 66 |       this.trustHTML = function(html) { | 
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| 67 | return $sce.trustAsHtml(html);  | 
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| 68 | };  | 
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| 69 | }  | 
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| 70 | ]);  | 
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| 71 |